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Channel: Questions in topic: "parenting"
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Parenting sphere to hand on rigify rig causes scaling distortion

I have a character I've rigged and animated using rigify in blender. I want him to throw a ball, so I created a sphere in unity and am parenting the sphere to the characters hand on the rig. When I...

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How to Dynamicaly assemble an Object in your Resource Folder

Am trying to dynamically create a platform but I want the tiles to randomly assemble depending on length and type of tile/object I want to be part of the platform. Example = stands for a piece of the...

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C# | public variables in parent class should not show up in child class

As the title says I have a parent class "Main" and I have several public variables. Now I would like to know if there is any way that these variables dont also show up as public variables in the...

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How to make a persistent player a child in a new Scene?

Hi community, I'm new to Unity and have a problem right now. Also English isn't my native language, so please bare with me. I made my player object a singleton script, so I can keep it througout my...

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GameObject parenting during runtime

Hi, this is my very first post in unityAnswers, and I'm quite new to unity. Hope you guys can help me out. Let's say I want multiple prefab object called childTile, it parenting another single prefab...

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How Do I Check If Something is Nested

This is for a class. I drug two objects on top of each other to establish a parent/child relationship according to the textbook. But if there a way I can confirm they are nested? Sorry, this is my...

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GameObject with 0,0,0 position not being in the center

I have a rather big GameObject which is parenting many other game objects, and when I try to align the parent game object to the 0,0,0 coordinates, it does not go there, it is like its pivot point is...

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How to Allow a character to still jump once parented to a moving platform

Good day, In my scene, I have a moving platform that moves up and down (Y-Axis). In my script when my player collides with this platform, then the platform is parented to the player's rigidbody so they...

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animator showing current animations but character still in t-pose

Animator controller attached to my character has blend trees. I put together some objects with trigger colliders for orchestrating different reactions of the character. Sadly though after i parented...

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[Solved] Animation destroying along with the GameObject its a child of

So I have a shield system that is on my enemy ships. When I shoot the shield, it animates getting shot and when shot enough it has an animation for the shield going down. Except when I shoot it with...

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Parenting a sprite pixel perfect to an animated sprite

Hi, I have an animated sprite of a running character and a separate sprite of a helmet.Sometimes the character wears the helmet sometimes it doesn't. When the helmet is parented to the character I'd...

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Play two animations with parenting

I need to play a bite animation that moves the enemies neck / bitten body part with the mouth of my player. I imagine I would need two animations, a bite animation and an animation on the enemy but I...

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Any problems with parenting my Mech parts to its armature bones ?

So I want to add mesh colliders to my mech parts, and ofcourse adding them to an animated object using an armature doesnt work since it doesnt follow the animation. Because its a mech there is no parts...

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Editor randomly unparents game object after InstantiatePrefab() & SetParent()...

Hi, My problem is at edit time, not runtime. I have a monobehaviour class 'MyBe', and its CustomEditor class 'MyBeEditor'. I have a 'MyBe' component on a game object 'MyGo' in my scene. I select 'MyGo'...

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Parenting an object causes it to change rotation

When I parent a child object to rotated parent object it makes my child object to change rotation. This happens in edit mode and play mode. Why this happens? I thought objects should stay visually same...

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Controlling child sprites with one animator?

For the love of me I can't figure out how to control my sprites properly. I made a frame animation of a laughing skull, that is my parent object with Animator component and controller. I try adding two...

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Set Parent EditorScript

This is a snip of my code. I am using Editor script to instance obj into the scene. My objects that I am instancing are to replace objects that are already placed. It grabs their positioning and...

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Photon Cloud parenting instantiated gameobject

Hi! My problem have no answers in internet and forums, I did't find any. Help me, people! When starts game scene, I instantiate player car, that is composed of 4 objects: car base, car body, car back...

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Problem assigning parentin C#

Hello, I'm trying something very simple, an electron orbiting an atom... my C# code is the following public class AtomScript : MonoBehaviour { public int electrones; public Transform electronPrefab; //...

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cube stacking while parented

due to warping issues, all my cubes have a scale 1 parent. i need them to be able to be parented by their parent transform so they wont warp horribly when unparented. i also need to make them stack...

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