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Controlling child sprites with one animator?

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For the love of me I can't figure out how to control my sprites properly. I made a frame animation of a laughing skull, that is my parent object with Animator component and controller. I try adding two eyes to the object and make the eyes rotate -360/360 degrees. I make the animations, they pop up in animator controller and each eye animation is working when tested in Animation timeline. However as soon as I hit play button, only mouth animation plays. What am I doing wrong?

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