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animator showing current animations but character still in t-pose

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Animator controller attached to my character has blend trees. I put together some objects with trigger colliders for orchestrating different reactions of the character. Sadly though after i parented these cubes to my character, although animator is connected and is showing the different animations on runTime in the animator window, the character is still standing in t-pose. Weirdly though when I put different animator controllers, in some, the character shows the animations. I think the clue to my problem is in the red animator Gizmo in scene view, but i cant seem to figure out what that means. Or maybe I did'nt notice it earlier when things were smooth sailing. Please help me figure out the problem as i could not find a similar question on web. ![alt text][1] [1]: /storage/temp/50821-animatorcontrollerproblem.png

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