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GameObject parenting during runtime

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Hi, this is my very first post in unityAnswers, and I'm quite new to unity. Hope you guys can help me out. Let's say I want multiple prefab object called childTile, it parenting another single prefab object called parentTile. So whenever the parentTile rotates, childTiles will be rotated around parentTile. //Basically this is what I wrote public GameObject childPrefab; public GameObject parentPrefab; void Update() { for(int i = 0; i < 10; i++) { GameObject clone = Instantiate(childPrefab, /*PsuedoCode: random position*/ , Quaternion.identity) clone.transform.parent = parentPrefab; } } The expected result is during runtime, if I rotate parentPrefab at the scene, the 10 childPrefabs should also rotate. I've tried many ways but failed, unless I manually drag childPrefabs to parentPrefab on the Hierachy bar. Thanks.

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