I have a character I've rigged and animated using rigify in blender. I want him to throw a ball, so I created a sphere in unity and am parenting the sphere to the characters hand on the rig.
When I parent the sphere, I get weird scaling distortion to the sphere. This is probably a pretty common issue, I've seen a lot of posts about it but couldn't get anything to work. I'm actually parenting the sphere to an Empty (BallHandle) I've parented to the hand, and the Empty has a scale of 1,1,1.. I've even rescaled my character in blender so I don't have to rescale it in Unity (so in unity my character's scale is 1,1,1).
Any help would be greatly appreciated, I've posted some screenshots below for a better understanding.
**Hierarchy before parenting ball to person**:
![alt text][2]
**Scene view before parenting:**
![alt text][3]
**Person transform:**
![alt text][5]
**Hierarchy after parenting.**:
![alt text][4]
**Scene view after parenting.**
![alt text][6]
**Ball transform after parenting.**
![alt text][1]
[1]: /storage/temp/45690-ball-skew-transform.png
[2]: /storage/temp/45691-hierarchy.png
[3]: http://i59.tinypic.com/234p4p.png
[4]: http://i57.tinypic.com/vesub5.png
[5]: http://i57.tinypic.com/j8h7xz.png
[6]: http://i59.tinypic.com/2cygw0n.png
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