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Parenting sphere to hand on rigify rig causes scaling distortion

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I have a character I've rigged and animated using rigify in blender. I want him to throw a ball, so I created a sphere in unity and am parenting the sphere to the characters hand on the rig. When I parent the sphere, I get weird scaling distortion to the sphere. This is probably a pretty common issue, I've seen a lot of posts about it but couldn't get anything to work. I'm actually parenting the sphere to an Empty (BallHandle) I've parented to the hand, and the Empty has a scale of 1,1,1.. I've even rescaled my character in blender so I don't have to rescale it in Unity (so in unity my character's scale is 1,1,1). Any help would be greatly appreciated, I've posted some screenshots below for a better understanding. **Hierarchy before parenting ball to person**: ![alt text][2] **Scene view before parenting:** ![alt text][3] **Person transform:** ![alt text][5] **Hierarchy after parenting.**: ![alt text][4] **Scene view after parenting.** ![alt text][6] **Ball transform after parenting.** ![alt text][1] [1]: /storage/temp/45690-ball-skew-transform.png [2]: /storage/temp/45691-hierarchy.png [3]: http://i59.tinypic.com/234p4p.png [4]: http://i57.tinypic.com/vesub5.png [5]: http://i57.tinypic.com/j8h7xz.png [6]: http://i59.tinypic.com/2cygw0n.png

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