Parenting object after using new GameObject
Could someone tell me why this does not parent GridParent to Game please? Many thanks in advance. using UnityEngine; using System.Collections; public class Grid : MonoBehaviour { private GameObject...
View ArticleWhen in the script lifecycle are parent-child relationships applied?
So where do the child objects inherit the position of their parents in the order of execution --http://docs.unity3d.com/uploads/Main/monobehaviour_flowchart.svg ;hence where is it best to override this...
View Articlehow do I access the topmost parent of an object with multiple parents
I'm trying to access the variables of the topmost parent of a multi-level hierarchy (with multiple "generations" of parents, so to speak) directly without using GameObject.Find() or the like (which...
View ArticleParenting - performance Question
Is it good for performance to have under one objects parented other 100 objects and under them other 1000 objects? So one parent can have 10000+ objects in it. Will it have impact on performance?
View ArticleParenting an instantiated Prefab?
I have a Spawner which I instantiate, and then try to parent withgameObject.transform.parent = Sun.transform; It doesn't complain about the code, but when I start the build it says that "setting the...
View ArticleCan 3d objects be children of a canvas?
[Providing an answer to this question based on my own research and experimentation to save others the hassle] Technically yes, but the behavior probably won't be what you are expecting, especially if...
View ArticleParented heirarchy location only?
HI everyone! So, Im making a simple program to display a part design in a robot, that I wanted to be interactive. I wanted a Hinge, where I have a platform and a parented object that flips down in...
View ArticleParenting Object With Triggers?
How can I make an object become a child of another object upon entering a trigger and detach upon exiting? **EDIT : I figured out how to do this and I am going to leave my working script for others to...
View ArticleParenting Problem
Hi all, I'm calling a Draw/SheatSword() function with a event function via Mecanim. It works, but I have the problem that the rotation is wrong when the sword is sheated. The localRotation vaules are...
View ArticleChanging parent on collision
Let's say I have 2 cubes, cubeA, cubeB and cubeC. I want to have it so when cubeA or cubeC hits cubeB, the cube's parent is changed to cubeB's parent. I have attempted to do this myself, however the...
View ArticleHow to Change Parenting while in game? C#
I need to be able to change the parent of an object in a blender character model while in game. For now I have two models, one with it bound to the hand and one where it's bound to the back. I'm trying...
View ArticleParenting rigidbody via script acts differently than via editor?
I have a ship made up of : a) Ship drive central rigidbody with single collider that handles user input and buoyancy/gravity of ship(top level parent/root). b) Hull and barrel cages made from compound...
View ArticleLogic Question with position and parenting
Hello, I'm trying to move a child object of a "room" to be on one of the four walls of the room. The problem I'm having seems to be with the fact that the parent, or room, is scaled to fit a specific...
View ArticleStrange Relationship Between Armature and Mesh Rendering Game Object
Hello Unity community. The last time I asked this question, I received no answers at all, but since then I've done some investigating and have come up with a couple new useful pieces of information....
View ArticleParenting World Space Particle to a Bone
When I attach a particle that uses world space to one of my character's bones, it has an offset on the Y. If I change the particle to use local space, this offset goes away. Why does parenting to a...
View ArticleDragging Enemies C#
I'm having some trouble coding a script that drags the enemies to different positions (it would follow the player). using UnityEngine; using System.Collections;...
View ArticlePhysics.Raycast lagging behind
I am making a game where players can be onboard fast moving ships. These ships have controls in the form of panels and I use raycasting to find out which one, if any, the player is currently aiming at....
View ArticleParent Multiple Clones to a New Parent?
I need to parent a series of cloned gameobjects tagged as "monarch" to a single gameobject tagged as "control". The script/s that instantiates them are written in UnityScript and too complicated for my...
View ArticleNetwork.Instantiate parenting on other clients
Hi all, I need help to parenting an object instantiaded via Networking I've an object called SpellGenerator attached to players. When i press a button i would like to cast a spell that play a particle...
View ArticleGUITextures and ClickEvent
Hey, I have GameObject which has ***GUITexture Component*** attached onto it. Now this gameobject have GUITexture child. I know how to detect *MouseClick* on a Parent but how to also detect MouseClick...
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