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Parenting Object With Triggers?

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How can I make an object become a child of another object upon entering a trigger and detach upon exiting? **EDIT : I figured out how to do this and I am going to leave my working script for others to use ;)** ![alt text][1] [1]: /storage/temp/26049-whatismeanttohappen.png It should "hook" the corner object and turn around the corner. I have created a script for this but I'm not too sure where to attach it or whether to identify the trigger or the rotating (Parent) object. Here's my script: **[FIXED]** var rotator : Transform; var player : Transform; function OnTriggerEnter(collider : Collider){ if(collider.tag == "Trig"){ print("Parented"); player.transform.parent = rotator.transform; } } function OnTriggerExit(collider : Collider){ if(collider.tag == "Trig"){ print("Un-Parented"); player.transform.parent = null; } }

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