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Parenting Problem

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Hi all, I'm calling a Draw/SheatSword() function with a event function via Mecanim. It works, but I have the problem that the rotation is wrong when the sword is sheated. The localRotation vaules are not the same I coded. Besides this everytime the Draw/SheatSword() function is called I am getting this error message: UnassignedReferenceException: The variable weapon of 'NewPlayerControl' has not been assigned. You probably need to assign the weapon variable of the NewPlayerControl script in the inspector. NewPlayerControl.DrawSword () (at Assets/Scripts/Entity/Player/NewPlayerControl.js:410) I assume the rotation can't be assigned because he has no weapon variable when the function is called an generates an error. This is my code, I can't find an error. var weapon : Transform; var myHandBone : Transform; var myHipBone : Transform; function DrawSword() { weapon.parent = myHandBone; weapon.localPosition.x = -0.1647566; weapon.localPosition.y = 0.05176726; weapon.localPosition.z = 0.001803763; weapon.localRotation.x = 7.513212e-05; weapon.localRotation.y = 249.9859; weapon.localRotation.z = 270.0002; } function SheatSword() { weapon.parent = myHipBone; weapon.localPosition.x = -0.05071573; weapon.localPosition.y = -0.2928329; weapon.localPosition.z = 0.112793; weapon.localRotation.x = 34.14093; weapon.localRotation.y = 241.5118; weapon.localRotation.z = 259.439; } I hope someone could help me. Best regards, 0tacun

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