Making a list of obect's parents their parents from one script.
So here I'm getting a list of Objects, then getting the objects inside of each of their Lists. targs = GetComponent().targets; //Array from Proxemics.cs for (int i = 0; i < targs.Length; i++) { objs...
View ArticleKeep Rotation on one Axis but aligning others to Parent
I have a problem keeping one axis locked. i have two tools I can use to grab this mock-up needle like object. ![alt text][1] I just need to be able to keep its rotation around itself (local y) and...
View ArticleSetParent() unparenting its children
I instantiated a 2D map tile using a 2D int array. Then I proceeded to to parent each tile I created just to make easier to work with in the Hierarchy viewer like this: foreach( GameObject go in...
View ArticleChanging parent after deactivation error?
For my resource management, I'm trying to return my resources to a parent object upon deactivation, like so: void OnDisable() { transform.SetParent(obj.transform); } Everything seems to run as...
View ArticleError with parenting spawned weapon on client side
Hi guys! After week "having fun" with parenting I gave up. So my game is TPS, where i have two weapons: rifle and pistol. In game player will have option to change it. On the host side everything works...
View ArticleScripted tank track bones behave strange
Rigged and scripted Tank track mesh and bones behave strange when tank rotating. Actually bones are problem.I'm using existing script i found on internet and slightly edited it. I'm 3D designer but i'm...
View ArticleRigidbodyFPSController does not support rigidbody parents
Hi! As the title say, when i try to attach the FPS Controller (with IsKinematic set to true) to an object with the rigidbody component, the object start to fly like crazy...
View ArticleRigidbody nested within (as a child) a non rigidbody game object?
Can a rigidbody object (B - as a child) be nested within a non-rigidbody game object (A -as a parent)? The reason I ask this is b/c I want to hingejoint the rigidbody child (B) to another rigidbody (C)...
View ArticleWhen I set an object to be the child of another object, the child object does...
Basically, I have it set up so when the player collides with a certain object, the object becomes the player object's child and the object is supposed to follow the player around due to the child...
View ArticleHow to attach an object to another object so that moving one moves the other
I have found a myriad of questions and answers RELATED to this topic, but none of them have worked for me, so I am quite sure that I am misunderstanding something and/or expecting too much, or clicking...
View ArticleGame-view and run time editor are displaying animation but the projectile is...
Hi all, I've been trying to make an AI archer for my game and it's been going well except for one annoying problem. Basically, while both the game-view and runtime editor views are showing the AI...
View ArticleFull Rotation 3rd Person Camera
I have a 'Spaceship' with full movement and rotation in a 3D world. Camera is attached to a 'CameraPiv' so i can get a 3rd Person Camera. This 'CameraPivot' can rotate arround 'Spaceship' and if i...
View Articledrag and drop then attach child to parent
what I want to do is drag and drop a cube to a parent cube in a 3d scene and then be able to add another one to the parent or to that child I just attached, it needs to be able to attach to any of the...
View ArticleHow to set instantiated game object as child on collision in C#
Hi, I'm new to Unity and to programming languages, so I assume this has a simple answer I haven't figured out. I'm making a 2D game where you stack objects on a racket, and if the colliders' relative...
View ArticleWhy is my Raycast parenting resetting after build?
Hi, I've been troubleshooting an issue for some time now, but I can't manage to figure it out. I'm attempting to build a "Google VR" (Cardboard) FPS game. I'm using the default Unity "FPS Controller"....
View ArticleHow can I rotate a Parent GameObject so a Child points towards the cursor?
The question says it all really, how can I rotate a parent GameObject so that a child of it points towards the cursor? I know I can find the cursor's location with public Camera theCamera; Vector3...
View ArticleKinematic Movement/Collisions?
Currently, I'm early into an attempt to create a first-person game along a similar play style as "Guns of Icarus", where players take the role of crew members aboard various spacecraft, in a large...
View ArticleHow to instantiate a GameObject in a scene and keep world transform?
There is next in API: public static Object Instantiate(Object original, Transform parent, bool instantiateInWorldSpace); But I need next: public static Object Instantiate(Object original, bool...
View ArticleHow to get the new scale of world canvas resized by an emptyobject parent ?
Hello, I'm encountering some issues with my app. I'm actually building a map with point of interests over it for a 2D application. I'm aiming to keep the POI on the same spot and at the same size...
View ArticleHow to attach game objects without impacting rotation
I have created an object with a series of cubes. When mothering cubes into an empty Gameobject the cubes with rotations that I have entered change to a random rotation. This then shows a green outline...
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