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Keep Rotation on one Axis but aligning others to Parent

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I have a problem keeping one axis locked. i have two tools I can use to grab this mock-up needle like object. ![alt text][1] I just need to be able to keep its rotation around itself (local y) and align the rest with the tool's rotation. Currently, however, I can only figure out how to rotate all the axes like so: ![alt text][2] The code just looks like this: case 1: this.transform.rotation = leftParent.transform.rotation; this.transform.SetParent (leftParent); break; case 2: this.transform.rotation = rightParent.transform.rotation; this.transform.SetParent (rightParent); break; What i have tried: - Using .Set on both local and global rotation, keeping the y and/or the w rotation - = new Quaternion as local and global rotation, keeping the y and/or the w - Rotating the needle after matching the parent rotation - Rotating the needle after parenting it Please let me know if there's something obvious I have missed. Thanks! [1]: /storage/temp/81666-f4beeffd2418a6748b0af7a9f3255c38.png [2]: /storage/temp/81667-9071d1859a28070d81f6f39dffc77410.png

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