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Colliders scale on parenting and rotation

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So I am having an issue with a cube. The cube has some box colliders added to it. But just after the cubes hits the stair on the picture, and land the colliders are all scaled. I looks like it is due to rotating and also when the cube hits the platform, it sets the platform as parrent. my question is how to prevent this collider scaling. If the cube is not made a child of the platform, then the colliders are fine. But I need the cube to stick and follow the platform. ![alt text][1] [1]: /storage/temp/40619-collider-eample.png

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