Hi
I am trying to make it so when my ball object rolls on to my moving platform its scale isn't changed. Here you can see that i have layered my hierachy so the empty game object has my moving script followed by an empty that has a mesh filter on it scaled to 1 by 1 by 1 and finally the actual platform parented to that. ![alt text][1]
The balls original scale in 0.3 0.3 0.3 however whenever it moves on the platform it goes to this scale. ![alt text][2]
[1]: /storage/temp/40506-untitled-1.jpg
[2]: /storage/temp/40508-2.jpg
Please how can i stop this from happening!
Thanks
Richard
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