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Smooth enter circular orbit

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Hi, I have a problem with a scenario where a moving object should enter a circular orbit around another object. The Parent object has a orbit line object where the player will get parented since it reach the ring. Before player get parented, it's velocity get converted to Rotation Speed and after that it get parented to ring and finally, ring start it's rotation. ![alt text][1] The main problem is, when the angle of entrance is greater than 45 degree, the whole transition look awfully. My idea was to separate the landing process into 3 steps and move the player trough those points until it reach the final one. ![alt text][2] Can someone guide me in the right direction on how to achieve this? Thanks! [1]: /storage/temp/36145-orbitsystem.png [2]: /storage/temp/36146-orbitsystem3.png

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