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GameObject Disappears when Setting Parent

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I have a sprite game object. Whenever I set its parent to a programmatically sprite it will no longer render. When the game is paused, I can see the sprites transform controls in the scene but can not see the sprite itself. Oddly enough, if I assign it to a sprite that was not programmatically generated(exact same attributes though) the sprite shows up fine. All layers are being shown... now sure what is causing this.

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