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Creating a Wrecking Ball using Spring joints?

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Hello, all. I'm trying to make a Wrecking Ball attached to a long Cylinder object(the Wire), both of which are Rigidbodies using gravity with Spring Joints targeted to the parent objects. I've been able to attach the ball to a crane object using a Spring Joint without much issue, but when trying to do the former, I get all sorts of physics issues, making them all look jittery. The object hierarchy is: -Crane -^Wire Object -^^Wrecking Ball

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