Hello, all.
I'm trying to make a Wrecking Ball attached to a long Cylinder object(the Wire), both of which are Rigidbodies using gravity with Spring Joints targeted to the parent objects. I've been able to attach the ball to a crane object using a Spring Joint without much issue, but when trying to do the former, I get all sorts of physics issues, making them all look jittery.
The object hierarchy is:
-Crane
-^Wire Object
-^^Wrecking Ball
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