Quantcast
Channel: Questions in topic: "parenting"
Viewing all articles
Browse latest Browse all 302

Get axe/arrow to stick to object

$
0
0
I'm trying to get an object/projectile to stick to a tree, I've looked up other answers and have tried to implement, still don't understand why it's not working. -Rigidbody on Axe object. -Rigidbody and Box Collider Trigger on tip of axe edge in an empty child object of the Axe object. -Script attached to child object with Trigger. -Tags are all appropriately set. -The objects make physical contact, it just doesn't stick when the trigger hits or even Debug.Log. public void OnTriggerEnter(Collider other) { if (other.tag == "Climbable") { Debug.Log("grappled"); Rigidbody pb = this.GetComponent(); Rigidbody r = axe.GetComponent(); //Collider x = axe.GetComponent(); r.isKinematic = true; pb.isKinematic = true; // pb.velocity = Vector3.zero; axe.transform.parent = other.transform; } }

Viewing all articles
Browse latest Browse all 302

Trending Articles