So I have a character with 3 animations, which are a pretty standard run, vault, and climb.
All that it is is a character controller with the actual rigged playermodel as a child object.
I recently (about 40 - 50 seconds ago) realized that when I play the animations on the character, specifically vault or climb, the collider won't move with the animated model. That could cause some serious problems later on when I'm trying to actually play the game. Is there any way that I can make the collider on my character controller move with the animated playermodel?
thanks!
↧