My goal is to make a low res screen that displays with "pixels." That is, not just parented text / color block textures. Even though I don't think it would, if that ends up giving better performance, I may choose parenting instead.
My first thought is to set some plane with a blank texture and set the resolution based on the size of the object then use SetPixels to change the colors of the "pixels".
Any ideas are welcome.
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