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Parent Multiple Clones to a New Parent?

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I need to parent a series of cloned gameobjects tagged as "monarch" to a single gameobject tagged as "control". The script/s that instantiates them are written in UnityScript and too complicated for my limited experience to modify (and I tried) so I am now trying to parent them all AFTER they spawn, using a simple script written in C#. The script below works fine to parent a single clone but, after searching online for answers and trying many different permutations to the code (inc. "FindGameObjectsWithTag" and GameObject[]) I still can't get my head around how to parent them all. Can anyone help me out? Thanx in advance.... ---------- using UnityEngine; using System.Collections; public class ParentGameObjects : MonoBehaviour { private GameObject monarch; private GameObject control; void Start () { monarch = GameObject.FindGameObjectWithTag ("monarch"); control = GameObject.FindGameObjectWithTag ("control"); monarch.transform.parent = control.transform; } }

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