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Parenting World Space Particle to a Bone

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When I attach a particle that uses world space to one of my character's bones, it has an offset on the Y. If I change the particle to use local space, this offset goes away. Why does parenting to a skeletal mesh cause my world space particle to have an offset? UPDATE: It appears that this has to do with the humanoid rig. When parented to a generic rig, the particle plays correctly.

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