I'm using the following line in my script to instantiate an object from an array at the position of the spawner. I want to set the spawned object's parent to the spawner. The line below works but the spawned objects scales to the parents scale. How can I set the parent without changing the spawned objects scale?
GameObject clone = Instantiate(sculpturesToPickFrom[randomIndex], transform.position, Quaternion.identity, transform.parent);
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