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How to parent gameobject at point of collision?

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I want to parent a gameobject to another at the point of collision/contact, and I don't know how to. For example of what I want to achieve, it is similar to the Pikmin games, where a gameobject (Pikmin) is thrown onto the top of an other gameobject (enemy). The Pikmin attaches/parents to the enemy at the point of collision/contact.

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