Exporting multiple armatures with their respective weight painted meshes as an fbx breaks their parenting once imported in Unity. It works correctly if done one by one.
I’ve checked everything i could thing of, in export menu or on the object themselves but i’ve ran out of options. I would rather not export manually 70+ objects.
Same collection, same settings.
Any suggestion ?
![alt text][1]
![alt text][2]
[1]: /storage/temp/169039-unity-poc4jstrrj.png
[2]: /storage/temp/169040-blender-ueqmhx1uoe.png
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