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Importing multiple armatures from blender breaks parenting chain

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Exporting multiple armatures with their respective weight painted meshes as an fbx breaks their parenting once imported in Unity. It works correctly if done one by one. I’ve checked everything i could thing of, in export menu or on the object themselves but i’ve ran out of options. I would rather not export manually 70+ objects. Same collection, same settings. Any suggestion ? ![alt text][1] ![alt text][2] [1]: /storage/temp/169039-unity-poc4jstrrj.png [2]: /storage/temp/169040-blender-ueqmhx1uoe.png

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