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Child objects shifts parent's origin,origin changes to center of mesh

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I want to add a weapon, attached to the bone of a model (made in Blender), but Unity does always change the origin of a parent-child to the center of the mesh of the child (as bone doeasn't have any mesh). That breaks the whole animation process. What am i doing wrong? ![alt text][1] [1]: /storage/temp/126550-вопросeng.png ,

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