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Unity 3D : Objects that were parented under empty object are changing their position after I hit play

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I was have a problem with my pivot point of game object so I used this [solution][1]. Creating new empty object then setting it position to the position I want then parented it to my objects. Then created my sphere collider and nav mesh agent. This is how it looks before clicking play: ![alt text][2] And this is after clicking play. If I add a new object as a child of the same parent it goes to the right position, but my old objects keep changing position after I click play. ![alt text][3] [1]: http://answers.unity.com/answers/357706/view.html [2]: /storage/temp/118092-screenshot-from-2018-06-01-162942.png [3]: /storage/temp/118093-2.png

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