Can a rigidbody object (B - as a child) be nested within a non-rigidbody game object (A -as a parent)? The reason I ask this is b/c I want to hingejoint the rigidbody child (B) to another rigidbody (C) which will not be nested of course. The best way I can explain this is:
[Parent GameObject (Non-Rigidbody) A] > [Child Rigidbody B] > [Hinged with unnested Rigidbody C]
I basically want to try non physics control of A and B, but I want C to react to physics.
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