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Error : Transform.parent not working properly.

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I have a script attached to my "Land" GameObject which spawn obstacles at different random co-ordinates, this is the main script. var cube : GameObject; function Start () { var newCube = Instantiate(cube, Vector3(Random.Range(-22, 22), 7.5, Random.Range(transform.position.z-4,transform.position.z+4)), Quaternion.identity); } it works properly, but i want to make these obstacles child of their respective "Land" so i added this to the script and finally it becomes, var cube : GameObject; function Start () { var newCube = Instantiate(cube, Vector3(Random.Range(-22, 22), 7.5, Random.Range(transform.position.z-4,transform.position.z+4)), Quaternion.identity); newCube.transform.parent = gameObject.transform; } but the problem is it starts spawning more than 1 obstacle per land, which is un-intended, here are the screenshots, Before adding `newCube.transform.parent = gameObject.transform;` [][1] After Adding it. [][2] i cant figure out the problem itself, why it duplicates my blocks. Note :- One Land Object Spawns one Block, and there are 6-7 land blocks in the above images. [1]: [2]: http://

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