Hi everyone, how can I parent a component check box to another one in the same game object?
When the parent *(a mesh renderer)* turns on *(due to trackable AR found)*, the child would turn on *(it's a video player component)*, and when the parent turns off, the child would turn off as well.
Could this be done without coding? (I'm a motion designer :s )
I tried to find the answer for quite a bit of time now, that's why I'm posting here.
Thanks for your help!
↧