Well, I have a problem.
I have written a script that shoots spheres in the direction that I'm looking and at least that works lmao
And this sphere gets deleted after 5 seconds to avoid lagging, but I have a particle system parented to this sphere and the particle system just cuts off when the sphere is destroyed
I just want the particle system to stop emitting NEW particles when the sphere is destroyed, not to delete every particle at once
How can I fix that?
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