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Prefab Particle gets destroyed because its parent gets destroyed, how do I fix it?

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Well, I have a problem. I have written a script that shoots spheres in the direction that I'm looking and at least that works lmao And this sphere gets deleted after 5 seconds to avoid lagging, but I have a particle system parented to this sphere and the particle system just cuts off when the sphere is destroyed I just want the particle system to stop emitting NEW particles when the sphere is destroyed, not to delete every particle at once How can I fix that?

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